Many among the community, myself included, have been lukewarm on 2-hero decks; mainly because the early-game action/resource hit are difficult to recover from. While cards like Strider alleviate these problems somewhat, you still have to draw them, and you still have to pay for them. As community member Sechen shows us, Strider can be a useful addition if you consider that 2-hero decks don’t necessarily have to start with 2-heroes.
– A Storm on Cobas Haven player card review
– Patreon pledge drive, any amount helps!! https://www.patreon.com/cotr
One thing I love about this game is the freedom to pick your own hero setup and the availability of all of your favourite characters. Gandalf is mine with great lengths. So, time for a Gandalf deck to be spotlighted by Gandalfguy!
Outlands?! Dare to say that again!
There is no archetype in any game that is as controversial as Outlands. Hated for the simplicity and power it has, but easily accessible by new players, dare I say necessary for those players that don’t enjoy/are not fond of deckbuilding. Most community members that run blogs or podcasts have denounced Outlands for a long time. With time passing by they were more or less forgotten. The splinter was still there, but the pain ignored.
Suddenly, the designers decided to add two cards that would breathe new life into Outlands. Their real lord and a way to join his service.
Ally Treebeard made a big impact when he arrived on the scene, and deservedly so. Even today, he is a contender for the most powerful neutral card. When it came time to design a hero version, the developers had big shoes to fill, but they sure came through! Hero Treebeard is a powerhouse. Even in simple builds, Treebeard can pack a punch; throw in some action advantage, and he pulls his weight in both the questing and combat phases. Now, that’s fun and all, his but how can you truly push the limits with him? Well, why don’t you ask the elves?
This will come as no surprise to those who know me, but I’m a fan of 2-hero decks. Building one provides a lot of puzzles and challenges; you start the game with 33% fewer actions and 33% fewer resources, and you gain 33% fewer resources per round. In return, you get a lower starting threat, which often means secrecy access. Secrecy has a few cards that will help cover for that slow start, but you need to draw them in your opening hand or else you’re starting the game well behind the 8-ball. Continue reading