Ally Treebeard made a big impact when he arrived on the scene, and deservedly so. Even today, he is a contender for the most powerful neutral card. When it came time to design a hero version, the developers had big shoes to fill, but they sure came through! Hero Treebeard is a powerhouse. Even in simple builds, Treebeard can pack a punch; throw in some action advantage, and he pulls his weight in both the questing and combat phases. Now, that’s fun and all, his but how can you truly push the limits with him? Well, why don’t you ask the elves?
This will come as no surprise to those who know me, but I’m a fan of 2-hero decks. Building one provides a lot of puzzles and challenges; you start the game with 33% fewer actions and 33% fewer resources, and you gain 33% fewer resources per round. In return, you get a lower starting threat, which often means secrecy access. Secrecy has a few cards that will help cover for that slow start, but you need to draw them in your opening hand or else you’re starting the game well behind the 8-ball. Continue reading
With the increasing lifespan of this game, the amount of new players that have to catch up on 10000 adventure packs and deluxe expansions increases as well. Most players go and catch up in the so-called “Progression Style”, buying and playing everything in order of release.
Some people choose their own path. For example, the deck that will be spotlighted today does not draw from a full card pool nor from a progression-style card pool. Gnarly Nyarly adds cards from a certain AP or DE to his card pool every week. Not even all cards from an AP or DE, but just a couple to increase his enjoyment and to learn the card pool better.
This gave me a sort RPG-like feeling, earning/unlocking cards while progressing through levels and beating all the enemies, upgrading your arsenal to beat the next one.
Join us today, as CotR shines a spotlight on…
As an unapologetic Caldara fan, I was absolutely giddy when the spirit ally version of Prince Imrahil was released. While this has spurred discussion on whether Caldara is overpowered, I think that Prince Imrahil’s release has been healthy for the game, as it has opened up the Caldara metagame to far more deckbuilding options; specifically, the wealth of options we now have frees us from the constraint of having three spirit heroes.
While I think that we are still at the tip of the iceberg in terms of unlocking Caldara’s potential, there have been some notable contributions: Sappidus proved the viability of a two-hero Caldara deck in You can only hope to contain her, and Deck Tech author chrsjxn made a splash with his dual-sphere Caldara deck: Galdara.
– Welcome to long time listener and Gen Con Swagmaster CCD!
– Review – Temple of the Deceived
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Let’s talk about rules. Rules can be useful tools to govern human interaction in a way that is acceptable to all involved. Some might go so far as to tell you that rules are the thread that holds together the fabric of a civil society. Hopefully, we can all agree that they have their place. But the question I want to ask is “what is that place in Lord of the Rings: the Card Game”?
I’m using this week’s spotlight to highlight a pair of deckbuilders that newer players (or those with a limited card pool) will especially appreciate. Mitch “The Hive Tyrant” and Matthew from The Grey Company have revamped their Progression Series and with the advent of RingsDB, they can now easily post there decks for all to see and use.