2016-07-26_19-06-04

CotR Spotlight: Pride and Innocence

The introduction of RingsDB has invigorated the Lord of the Rings community, sparking creativity and enabling the sharing of ideas at a rate never before seen. With this explosive growth in new content, however, it is becoming easier and easier for interesting and exceptional work to fall through the cracks. The Deck Spotlight project is an attempt by the Cardboard of the Rings community to direct attention to deserving decks that, for one reason or another, have escaped notice.

Selected decks and fellowships might be especially unusual, creative, unique, strategic, or thematic. They might be funny, illuminating, powerful, or noteworthy for any of a number of other reasons. In all cases, however, the decks are worth a closer look. Please join us today as CotR shines a spotlight on…

Pride and Innocence

by DavFlamerock

http://www.ringsdb.com/decklist/view/2104/pride-and-innocence-1.0

Hero (3)
Boromir (The Dead Marshes)
Merry (The Wastes of Eriador)
Pippin (Encounter at Amon Dîn)

Ally (17)
2x Bilbo Baggins (The Road Darkens)
3x Curious Brandybuck (The Wastes of Eriador)
3x Dúnedain Hunter (The Lost Realm)
3x Ethir Swordsman (The Steward’s Fear)
3x Westfold Horse-breeder (The Voice of Isengard)
3x Westfold Outrider (The Voice of Isengard)

Attachment (15)
1x Arod (The Treason of Saruman)
3x Dagger of Westernesse (The Black Riders)
3x Gondorian Shield (The Steward’s Fear)
3x Hobbit Pipe (The Black Riders)
2x Hobbit Pony (The Wastes of Eriador)
3x Song of Eärendil (Road to Rivendell)

Event (17)
3x A Test of Will (Core Set)
3x Elevenses (The Thing in the Depths)
2x Feint (Core Set)
3x Free to Choose (Trouble in Tharbad)
3x Hasty Stroke (Core Set)
3x The Galadhrim’s Greeting (Core Set)

Player Side Quest (1)
1x Double Back (Escape from Mount Gram)

To quote the author “This is a Boromir deck… This is a Hobbit Secrecy deck.” and I love every bit of this smash-up for both its theme and prowess.

I’m gushing over the theme here and there are tons of little gems in this deck that can make it just plain fun to play. First, the obvious protection that Boromir provides Merry and Pippin.  Make sure to use his second action in at least one play-through.  Digging a little deeper, imagine the headache all those hobbits give Boromir as they scramble around riding ponies, eating, and smoking pipes… it will be like herding cats.  Finally, I love that Song of Eärendil is in the same deck as Bilbo.

Oh wait, Spirit Pippin is in this deck? You know what? It works, try it.

I like that this deck is toolboxy and has a higher skill level to operate than the typical Boromir SMASH decks (with Fire and Blood). You are constantly balancing keeping your threat low with Boromir’s readying ability.

Finally, a note about the deck’s creator. DavFlamerock has particular notoriety in the Star Wars: LCG community where he consistently does well as top tier tournaments. I’ve really enjoyed  his unique approach to deck-building within that game. I also had the pleasure of playing a four-player game with Dav once… he had a Grima deck and it was okay. He had crafted a perfect balance to keep the other three players happy. That same emphasis on balance has been repeated here. This deck and many others by Dav certainly deserve a second look.

-thanatopsis

deck-spotlight-the-gray-company

CotR Deck Spotlight: The Gray Company

The introduction of RingsDB has invigorated the Lord of the Rings community, sparking creativity and enabling the sharing of ideas at a rate never before seen. With this explosive growth in new content, however, it is becoming easier and easier for interesting and exceptional work to fall through the cracks. The Deck Spotlight project is an attempt by the Cardboard of the Rings community to direct attention to deserving decks that, for one reason or another, have escaped notice.

Selected decks and fellowships might be especially unusual, creative, unique, strategic, or thematic. They might be funny, illuminating, powerful, or noteworthy for any of a number of other reasons. In all cases, however, the decks are worth a closer look.

 

Hello everyone, WanderingTook here. I think it’s no stretch to say that we have the best gaming community around. After hovering on the fringes for a while, I am excited to be able to give back to what has become my “internet home”, and so I will be regularly contributing to the CotR Deck Spotlight series.

 

That’s enough about me. Today, the CoTR spotlight shines on…

The Gray Company

by williamobrien

http://ringsdb.com/decklist/view/1918/the-gray-company-1.0

 

Hero (3)
Elladan (Road to Rivendell)
Elrohir (The Redhorn Gate)
Halbarad (The Lost Realm)

Ally (22)
3x Dúnedain Hunter (The Lost Realm)
3x Dúnedain Watcher (The Dead Marshes)
1x Eldahir (The Thing in the Depths)
3x Galadriel (The Road Darkens)
3x Gandalf (Core Set)
3x Guardian of Arnor (The Battle of Carn Dûm)
3x Ranger of Cardolan (The Wastes of Eriador)
3x Weather Hills Watchman (The Lost Realm)

Attachment (22)
3x Born Aloft (Conflict at the Carrock)
1x Celebrían’s Stone (Core Set)
3x Dúnedain Mark (The Hunt for Gollum)
3x Dúnedain Warning (Conflict at the Carrock)
1x Elven Mail (The Three Trials)
1x Favor of the Valar (The Battle of Carn Dûm)
1x Gondorian Shield (The Steward’s Fear)
3x Grappling Hook (The Grey Havens)
1x Heir of Mardil (Celebrimbor’s Secret)
1x Heir of Valandil (The Lost Realm)
1x Rivendell Blade (Road to Rivendell)
3x Steward of Gondor (Core Set)

Event (6)
3x Feint (Core Set)
3x Sneak Attack (Core Set)

 

Elladan and Elrohir were big news back in the Dwarrowdelf days. While certainly not top-tier, their decks were fun to play. The sons of Elrond have recently been given a second wind, as the community has recognized their natural synergy with the Dunedain trait. Even better is that matching the pair with Halbarad is thematically appropriate, and since his release many players have done so.

So what makes The Gray Company special? It’s all about the package.

Right off the bat, what drew me to this deck was the use of cards that you don’t see very often: Namely Dunedain Watcher, Grappling Hook, and Born Aloft; and yet, rather than being shoe-horned in, these cards have strategic uses that left me saying “Why didn’t I think of that?”

It’s a fun blend of the old and the new. The old staples are still there, but there are some neat improvements to the old archetype: Remember when you didn’t want to quest with Elrohir because you needed his defense? Heir of Mardil solves that problem. Tired of wasting Elladan’s action because an enemy didn’t appear during staging? Grappling Hook solves that problem. Remember how long it took to set up your heroes? Galadriel and the Weather Hills Watchmen accelerate your board state, and the Rangers of Cardolan protect you during the early game.

Above all, it’s just really fun to play. Halbarad is a natural fit, and for a combat-focused deck to be able to contribute this much questing power is just… neat. You won’t necessarily get all of your toys out or see all of your combos in any given adventure, but there’s enough going on in here to make every game interesting.

If you haven’t checked it out yet, it’s worth a look.

– WanderingTook

Mender of Decay

CotR Deck Spotlight: Mender of Decay

The introduction of RingsDB has invigorated the Lord of the Rings community, sparking creativity and enabling the sharing of ideas at a rate never before seen. With this explosive growth in new content, however, it is becoming easier and easier for interesting and exceptional work to fall through the cracks. The Deck Spotlight project is an attempt by the Cardboard of the Rings community to direct attention to deserving decks that, for one reason or another, have escaped notice.

Selected decks and fellowships might be especially unusual, creative, unique, strategic, or thematic. They might be funny, illuminating, powerful, or noteworthy for any of a number of other reasons. In all cases, however, the decks are worth a closer look. Please join us today as CotR shines a spotlight on…

Mender of Decay

http://ringsdb.com/decklist/view/2059/mender-of-decay-1.0

 

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Elrond (Shadow and Flame)
Treebeard (The Treason of Saruman)

Ally (31)
1x Arwen Undómiel (The Watcher in the Water)
3x Booming Ent (The Antlered Crown)
2x Derndingle Warrior (Escape from Mount Gram)
2x Faramir (Core Set)
2x Galadhrim Weaver (The Treachery of Rhudaur)
2x Gandalf (Over Hill and Under Hill)
2x Gléowine (Core Set)
2x Imladris Stargazer (Foundations of Stone)
2x Miner of the Iron Hills (Core Set)
1x Quickbeam (The Treason of Saruman)
3x Veteran of Osgiliath (Escape from Mount Gram)
3x Wandering Ent (Celebrimbor’s Secret)
3x Warden of Healing (The Long Dark)
3x Wellinghall Preserver (Across the Ettenmoors)

Attachment (17)
3x A Burning Brand (Conflict at the Carrock)
3x Ent Draught (The Treason of Saruman)
3x Favor of the Valar (The Battle of Carn Dûm)
2x Lembas (Trouble in Tharbad)
3x Self Preservation (Core Set)
3x Steward of Gondor (Core Set)

Event (5)
3x Daeron’s Runes (Foundations of Stone)
2x Entmoot (The Treason of Saruman)

 

It’s customary for developers to ratchet up the threats posed with each new cycle, and Angmar Awakened was certainly no exception, with all sorts of new combat tricks and nastiness. This forced many players to begin contemplating approaches that might previously have been unthinkable. Such as an Elrond deck that doesn’t also include Vilya.

With harder quests featuring plenty of ally hate, it makes sense to let heroes shoulder more of the combat burden. And with many enemies with low or variable engagement costs, starting with a higher threat became a more manageable option. The result from deck creator WingfootRanger is an oddity: a deck with 36 starting threat that, in his own words, “starts slowly”.

But with mighty attackers and defenders like Amarthiul, Elrond, and Treebeard around to pick up the early-game slack, a player can often afford a couple of rounds to get their feet under them. Once that happens, an army of ents and healers– buttressed by Elrond’s own mastery– provides a durable fighting force to deal with whatever the encounter deck may produce.

The result is a slow-boiling combat deck that packs a mighty punch, and certainly one that deserves a second look.

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Episode 102 – Eye Meat

Click here to download this episode!

– Chris is out for this episode for mysterious reasons and we welcome The Chap!

– EPIC news!

– Twitter relaunch! @cotrpodcast is getting real!

– Gen Con (and other conventions) primer.

– Patreon pledge drive, any amount helps!! https://www.patreon.com/cotr

 

– Sign off

ford-van

Episode 101 – Ro-van-i-on

Click here to download this episode!

– The full crew is present to catch up after the mayhem of episode 101!

– So so so much news!!

– Player card reviews for BOTH The Thing in the Depths and the Temple of the Devieved

 

– Patreon pledge drive, any amount helps!! https://www.patreon.com/cotr

– Sign off

Episode 100 Part 3 – Community Hot Jam

Click here to download this episode!

– The FINAL small triangle in the triforce of power that is Episode 100!

– The team joins the ENTIRE COMMUNITY for a massive LotR/CotR party!! We talk about the game and our favourite CotR moments!

– Sorry for the technical issues on this one!! We hope you’ve enjoyed all of the very special episode 100 content! See you on episode 101!

 

– Patreon pledge drive, any amount helps!! https://www.patreon.com/cotr

– Sign off

Episode 100 Part 2 – Triple Developer Party!!

Click here to download this episode!

– Episode 100 is in FULL EFFECT!

– Brian, Sean, Nate, Caleb, and Matt party in Brian’s basement and are joined virtually by Brandon and Chris!

– Stay tuned for episode 100 PART 3 which is the Epic Community Jam!!

 

– Patreon pledge drive, any amount helps!! https://www.patreon.com/cotr

– Sign off