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– Watcher in the Water Contest concludes!
– New contest: Custom card contest! Gifts of the Galadhrim
– Facebook Update (153 fans)
– Shadow and Flame
– Ambushed on the road to Rivendell
– Discussion: Khazad-Dum or Core Set?
– Redhorn Gate Player Card Review
– Sign off
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9 thoughts on “E22 – They’re Taking the Hobbits to Isengard! (What did you say? The hobbits the hobbits the hobbits to Isengard, to Isengard!)”
Good show, guys.
If there’s a Bofur bandwagon, I’m driving it. I’ll say it right now: he is the best individual card since Steward of Gondor/Unexpected Courage. Zigil Miner is probably more powerful in the right build, but it really requires some other supporting cards (Gildor, Gandalf’s Search, etc.). Bofur doesn’t need anything else. He just fits into literally any deck running Spirit and makes it better. Fantastic with Imrahil, insane with Dain–I can’t see a reason NOT to include at least one copy of Bofur in every deck that has access to Spirit resources.
Most of the other cards in the pack are pretty mediocre, with the notable exception of Timely Aid. That event is a solid value if you pay full price (since you get a deck search AND the chance to play any ally revealed, regardless of sphere affiliation). With the secrecy bonus, it’s just silly. At a cost of four, Timely Aid is good; at a cost of one, it’s among the best cards in the game. I put it slightly below Bofur due to cost and the possibility that you may not get much benefit from it, but Timely Aid is still probably the best Leadership addition in a long time.
Everything else is mostly “cute” stuff; cards that might be fun to use but are not, ultimately, very…good. Unseen Strike is probably the best of the bunch, but I don’t think it’ll be that great aside from its obvious interaction with Dunhere. Free attack boosts always have a place, but it’s not a game-changer. None of the other cards are particularly exciting, even though I love the flavor of Keeping Count.
To wrap up, I really enjoy this scenario. I think it’s a good example of a location-heavy scenario done right. It’s similar in many respects to The Hunt for Gollum or The Hills of Emyn Muil, but it feels more polished and well-rounded than either of those two. Falling Stones is one of the first progress removal treacheries that actually feels nasty, since overcoming Caradhras and Snowstorms is already challenging enough. The addition of locations that bring enemies into play (Warg Lair) was also a brilliant move. Overall, it was a great way to start the cycle.
Keep up the great work!
He is also sick with Horn of Gondor. Cha-ching!!
Bofur is probably the only reason why I include Dwalin in dwarf deck outside of Khazad-Dum quests.
I totally forgot that Nate French would be on the show (hopefully soon).
Mitch needs to start making list of diffcult, rule and mechanics related questions for the occasion!
Brian already has his question ready:
“Hi Nate, I’d like you to address the rumors that you fundamentally misunderstand the awesomeness of the Rohirrim; that your inability to grasp the sheer power and majesty of the Horse-lords is so absolute, in fact, that you blasphemed their finest, most epic moment with a watered-down excuse for a card suitable only to reside in the darkest recesses of my bike spokes. Your response?”
I totally share Brandon’s view on “Ride to Ruin”
great card, I use it often, but not awsome enough for the card name Ride to Ruin.
I had that, and an additional question: “How hurt do you think Gandalf would be if you told him to his face, that he can no longer ‘stand and fight?'”
RE: Keeping Count
Mitch’s theory of having one character kill a bunch of little stuff and then having another character swing for a huge hit pans out in practice. I played a 3-player game of Redhorn Gate last night where Legolas with Unexpected Courage racked up 8 kills on his “keeping count”, and then Dain was getting +8 when he was swinging against mountain trolls with his own “keeping count.” So it can totally work. It’s a bit of a rickety house of cards, though. If the second copy never comes out, then you’re just twiddling your thumbs, and if the two heroes stay neck-and-neck for kills the whole time then they’re not getting any benefit from the exercise. In theory though, this is a great way for an “archer” player to help a “tank” player go through mini bosses/bosses like a hobbit through a good meal, at no additional resource cost.
just a small adult comment to last epicsode:
(People lock in your children, Im fueling the snarky humor. Look elsewhere if you want WFS *g*)
You were all giving each other LOTR porn names, but you left Mitch out, why? He is the easiest to name as he is going to become the …