CotR Deck Spotlight: Hall of Fire


I fully admit that I’m stepping a little out-of-bounds with this one, as we generally feature decks from authors with low reputation (ie, authors that are less likely to get their decks noticed in the first place). That said, this is definitely a deck that has fallen through the cracks; and, having played alongside this deck many times, I can confidently speak to its power.

Join us today, as CoTR shines a spotlight on…

Hall of Fire

by stokesbook

Hero (3)
Arwen Undómiel (The Dread Realm)
Elrond (Shadow and Flame)
Galadriel (Celebrimbor’s Secret)

Ally (19)
3x Elven Jeweler (Escape from Mount Gram)
1x Erestor (The Long Dark)
3x Galdor of the Havens (The Treachery of Rhudaur)
1x Gildor Inglorion (The Hills of Emyn Muil)
2x Guardian of Rivendell (Flight of the Stormcaller)
3x Imladris Caregiver (Flight of the Stormcaller)
2x Imladris Stargazer (Foundations of Stone)
1x Ioreth (A Storm on Cobas Haven)
3x Master of the Forge (Shadow and Flame)

Attachment (19)
1x A Burning Brand (Conflict at the Carrock)
2x Lembas (Trouble in Tharbad)
3x Light of Valinor (Foundations of Stone)
2x Mirror of Galadriel (Celebrimbor’s Secret)
2x Nenya (Celebrimbor’s Secret)
2x Silver Harp (The Treachery of Rhudaur)
1x The Long Defeat (The Battle of Carn Dûm)
3x To the Sea, to the Sea! (The Grey Havens)
3x Unexpected Courage (Core Set)

Event (12)
3x A Test of Will (Core Set)
3x Daeron’s Runes (Foundations of Stone)
3x Elrond’s Counsel (The Watcher in the Water)
3x Elven-light (The Dread Realm)

Sideboard (31)
1x Gléowine (Core Set)
1x Glorfindel (Flight of the Stormcaller)
1x Guardian of Rivendell (Flight of the Stormcaller)
1x Imladris Stargazer (Foundations of Stone)
1x Lindir (The Battle of Carn Dûm)
3x Veteran Sword-elf (A Storm on Cobas Haven)

2x Asfaloth (Foundations of Stone)
2x Elf-friend (The Treachery of Rhudaur)
1x Lembas (Trouble in Tharbad)
3x Miruvor (Shadow and Flame)
2x Protector of Lórien (Core Set)
1x Silver Harp (The Treachery of Rhudaur)
2x Steed of Imladris (Across the Ettenmoors)
1x The Long Defeat (The Battle of Carn Dûm)
1x Vilya (Shadow and Flame)

2x Lords of the Eldar (The Battle of Carn Dûm)
3x Power of Orthanc (The Voice of Isengard)
3x The Evening Star (The Grey Havens)

A couple of things should be obvious from the decklist: First off, Hall of Fire plays heavily off the Noldor discard mechanic, and thankfully there are plenty of effects in this deck to fuel that engine. Second, this is not a combat deck, but that’s only because it is too busy doing everything (and I do mean everything) else.

For context, stokesbook has been running a minor variation of this deck in our 3-player campaign, where the other two decks have been solidly handling all combat requirements. That means that it has fallen on this deck to take on the burden of questing, healing, and support; however, despite all of that, it does not disappoint.

Not only does this deck boast high willpower right out of the gate, but it contains high-willpower allies, which, thanks to To the Sea, To the Sea!, hit the table pretty early. If that’s not enough, there’s always Nenya and Elrond’s Counsel for those emergency boosts.

Healing is completely handled by this deck. There are seven healers in the roster of allies, plus the healing effects of Lembas and The Long Defeat. With Elrond doubling their potential, not only is the whole table protected, but even a single healer will have a big impact, which means you will be able to get a handle on damage quickly.

Then there are the miscellaneous support effects that Hall of Fire offers to partner decks. The support role of Galadriel is obvious (and very important for me, since I’m running a Rohan mount deck with next to zero innate card draw). Additionally, Lembas can provide some readying, and The Long Defeat offers whatever you need at the moment. A less obvious benefit to the Noldor discard mechanic is that you can seed your discard pile with useful allies that can then be picked up with Stand and Fight. This is a very powerful play in multiplayer games, as it allows spirit players to nab allies from spheres that they don’t normally have access too (Master of the Forge, hint hint); and, since this is a deck that benefits from discarding cards, both parties win in the exchange (Though, as an aside, we discovered a new grief maneuver: Stand and Fight someone’s Veteran Sword-elf).

Most important of all, this deck is consistent (in fact, it’s been the most consistent of the whole fellowship): With Galdor of the Havens, Elven-light, and Galadriel around to accelerate your card draw, you should be able to get the cards you need quickly; furthermore, with the resource boost from Arwen, you’ll even be able to play them!  And I can speak from experience that, when the rest of the table is taking arrows to face, consistent setup is extremely important.

So, if you’ve been looking for a solid Noldor deck to play over the holidays, consider giving this one a whirl. It’s a multiplayer deck, but as long as you pair it with something that can take over combat, and you’ll be in for a fun game.

– WanderingTook

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