
When I first saw Lords of the Eldar, I was seriously underwhelmed. For three spirit resources, you could give every Noldor character +1 willpower, +1 attack, and +1 defense until the end of the round. But most of them would lack any sort of action advantage, so they’d only be taking advantage of one of those bonuses each.
For comparison purposes, For Gondor! has been around since the core set. For two leadership resources, it would give every Gondor character +1 attack and +1 defense. Sure, it lacked the +1 willpower bonus, but like I said, most characters can only use one of the bonuses, anyway. And For Gondor! actually applied its +1 attack bonus to every single character on the board!
It seems like For Gondor! is the unambiguously superior card, right? Not only is it cheaper, but it comes in a sphere where resources are easiest to come by, and it still confers a global benefit to characters who lack a trait match. If For Gondor! is a card that doesn’t see very much play as it is, how useful could Lords of the Eldar possibly be?
The answer, as ff0x demonstrates in this fellowship, is “very”.
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